At last Microsoft has
pulled the curtain off their next-generation console, dubbed the Xbox One, and
the next-generation console kerfuffle can begin in earnest! The reaction around
the Internet seems decidedly negative, at least in gaming and tech circles, and
based on what was shown at yesterday’s conference, I don’t think it’s hard to
see why. The message could be summed up as “TV, Sports and Call of Duty,” as Microsoft spent the majority of their time
touting the Xbox One’s capabilities as the multimedia hub of your home. These
features, most notably cable box and DVR features, expanded voice controls, and
very fast app switching, are not at all without merit, but they are certainly
not what the hardcore gaming audience wants to hear about; the same audience
which is, let’s face it, much more likely to actually watch an Xbox reveal
event live.
Wednesday, May 22, 2013
Friday, April 19, 2013
Clarity and Defining Your Terms with Specificity
Posted by
Seth Rosen
This is a new thing for me: putting my thoughts about design to the page. Hopefully I'll find things to write about with some relative frequency, but these posts will mostly appear on a when-I-can-find-the-time-and-have-thoughts-to-share basis. I don't intend to provide manifestos: I encourage discussion (comments section or on twitter: @SIRrosen) and I hope that, at the least, my musings will get you thinking.
So, on with it! This particular item is more about communicating effectively than about design philosophy itself. While the original impetus for the post were experiences I've had while developing games, I think that my points here can (and should!) be extended to messaging things to players in games and to criticism and discussion of games. The thing that I want to talk about today is how to use specificity and definition of terms to ensure clarity and effective communication (i.e. messages that will be understood and not misconstrued).
So, on with it! This particular item is more about communicating effectively than about design philosophy itself. While the original impetus for the post were experiences I've had while developing games, I think that my points here can (and should!) be extended to messaging things to players in games and to criticism and discussion of games. The thing that I want to talk about today is how to use specificity and definition of terms to ensure clarity and effective communication (i.e. messages that will be understood and not misconstrued).
Monday, April 15, 2013
Laser Romance's Balderdash Podcast 36: Home Run
Posted by
Justin Richardson
This week we cover all sorts of bases. We start off with a detailed discussion of Fire Emblem: Awakening, then jump into a discussion on storytelling in games, specifically where we think it can be improved on. We cover a few other games before jumping into a spoiler filled discussion of Bioshock Infinite at the tail-end of the show.
We would love to get some e-mails sent to dashcastmailbag@gmail.com
This week's music in order of appearance:
Spaxe - Alex Mauer
Way out of Willy - Seamus Blake Quartet
Downloads:
Balderdash Podcast Episode 36 Direct Download (right-click to save)
Balderdash Podcast on iTunes
Balderdash Podcast on RSS
Tuesday, April 2, 2013
Laser Romance's Balderdash Podcast 35: Bioshock Nightmares
Posted by
Justin Richardson
This week we all played a ton of Bioshock Infinite, so we talk about it proportionately. That leads us into a variety of game design topics, followed by a brief check in on 3DS games.
We would love some e-mails from you folks at home: dashcastmailbag@gmail.com is the address.
This weeks music in order of appearance:
Do the Astral Plane - Flying Lotus
19-2000 - Gorillaz
Downloads:
Balderdash Podcast Episode 35 Direct Download (right-click to save)
Balderdash Podcast on iTunes
Balderdash Podcast on RSS
Sunday, March 31, 2013
Laser Romance's Balderdash Podcast 34: What Do You Want Me To Do?
Posted by
Justin Richardson
This week we are reunited as a trio and then joined by Justin's lovely wife, Jamie, who shares her thoughts on Simcity. We also cover Fire Emblem: Radiant Dawn, Tomb Raider, Gears of War: Judgement, Ridiculous Fishing, and more.
Send us some damn e-mail: dashcastmailbag@gmail.com
This week's music in order of appearance:
General Patton - Big Boi
Jussa Playa - Count Bass D
Downloads:
Balderdash Podcast Episode 34 Direct Download (right-click to save)
Balderdash Podcast on iTunes
Balderdash Podcast on RSS
Tuesday, March 26, 2013
GTFO, a new documentary on the harassment of women in gaming, is now on Kickstarter, awaiting your dollars!
Posted by
Aaron Izakowitz
Hey guys,
My brilliant and talented friend Shannon Sun-Higginson has been working on a documentary exposing the harassment of women in all corners of the games industry, from casual online play to professional competition and everything in between. The film is called GTFO, and while she already has some great work done, she needs YOU (yes, you!) to help her go all the way!
As you are no doubt aware, this has justifiably been a hot topic these past couple years, and anything we can do to keep this conversation going is absolutely worth pursuing in my book. As with any kickstarter, any amount helps, so please seriously consider giving to this project!
Trailer embedded below. The Kickstarter can be found here.
My brilliant and talented friend Shannon Sun-Higginson has been working on a documentary exposing the harassment of women in all corners of the games industry, from casual online play to professional competition and everything in between. The film is called GTFO, and while she already has some great work done, she needs YOU (yes, you!) to help her go all the way!
As you are no doubt aware, this has justifiably been a hot topic these past couple years, and anything we can do to keep this conversation going is absolutely worth pursuing in my book. As with any kickstarter, any amount helps, so please seriously consider giving to this project!
Trailer embedded below. The Kickstarter can be found here.
Thursday, March 14, 2013
Laser Romance's Balderdash Podcast 33: Quick and Dirty
Posted by
Aaron Izakowitz
We've got a lean and mean two-man show for you this week, as we are without our beloved Peter Graham. Aaron and Justin press on without him, with a no-nonsense discussion of Mass Effect 3 Citadel, Mass Effect 3 regular, Starcraft II: Heart of the Swarm, and SimCity.
Email us questions at dashcastmailbag@gmail.com, or tweet at Aaron at @aizakow or Justin at @LaserRomance.
Music in order of appearance:
Pharoahe Monch - Push
Apes & Androids - Radio
Downloads:
Balderdash Podcast Episode 33 Direct Download (right-click to save)
Balderdash Podcast on iTunes
Balderdash Podcast on RSS
Thursday, March 7, 2013
Laser Romance's Balderdash Podcast Episode 32 - The Two R's
Posted by
Justin Richardson
This week we cover a range of topics from academia to videogames. We talk Simcity, Tomb Raider, Bit Trip Runner 2, Mass Effect 3, Halo 4 multiplayer maps that you never get to play, and more!
Please send us some e-mails! dashcastmailbag@gmail.com is the address.
This week's music in order of appearance:
Cruel - St. Vincent
Neutered Fruit - St. Vincent
Downloads:
Balderdash Podcast Episode 32 Direct Download (right click to save as)
Balderdash Podcast on iTunes
Balderdash Podcast on RSS
Wednesday, March 6, 2013
Monday, March 4, 2013
Laser Romance's Balderdash Podcast Episode 31 - Ace in the Hole
Posted by
Justin Richardson
We totally played games this week you guys, and we are really excited to talk about them. We chat about Fire Emblem, Ocarina of Time 3D, Borderlands 2, some trial bike...thing, and more!
Please send us e-mails at dashcastmailbag@gmail.com
This week's music in order of appearance:
Walk This Way - Aerosmith
Safe Corners - Kurt Rosenwinkel
Downloads:
Balderdash Podcast Episode 31 Direct Download (right click to save as)
Balderdash Podcast on iTunes
Balderdash Podcast on RSS
Monday, February 25, 2013
Laser Romance's Balderdash Podcast Episode 30 - Video Games Edition
Posted by
Justin Richardson
This week, Aaron makes his triumphant return to the cast (again), and the gang gets right down to business, discussing Fire Emblem: Awakening, Final Fantasy IX, DmC Devil May Cry, Aliens: Colonial Marines, childhood hijinks, Daniel Day-Lewis, and much much more! (Not that much more.)
Music in this episode: The Count Basie Jazz Orchestra - Basie Straight Ahead
Ambrose Akinmusire - What's New
Downloads:
Balderdash Podcast Episode 30 Direct Download (right click to save as)
Balderdash Podcast on iTunes
Balderdash Podcast on RSS
Chunk Man
Posted by
Scott Myers
Today I'd like to introduce two new characters, Lexi (Cam's girl friend), and Chunk Man. He's like a vice addled Pacman.
Friday, February 22, 2013
Some Thoughts On That PS4 Thing
Posted by
Aaron Izakowitz
Sony is on its back foot. While it would be an exaggeration to call the PS3 a failure, it would be hard to argue that the Xbox 360 has not won the hearts and minds of the console market this generation. Meanwhile the Vita is...struggling, to put it charitably, and on top of that the entire concept of a dedicated gaming device of any kind is coming under siege, as more and more people are finding their gaming needs met by mobile and online games, with their low barrier to entry and radical new business models. Sony has basically everything to prove to everyone, and this press conference was their chance to show that PlayStation can remain relevant in the wildly different gaming landscape of the future. How successful were they? Well, that depends on what you were hoping for.
It is very clear that this conference was intended for the enthusiast press and hardcore gamers. Sony revealed the vaguest specs possible, made passing reference to Netflix and media capabilities, talked briefly about social features as they pertained to games, and then got down to what their core audience wants: tech demos, game announcements, game announcement announcements, and displaying the logos of video game companies making video games for their video game console . There’s nothing at all wrong with this, and indeed it makes the most sense for a first reveal. Sony must appeal to gamers first, and they want to get gamers talking, so of course they focus on games and tech.
Unfortunately, this approach also leaves some massively important questions unanswered.
Much of the PS3 and Vita’s woes can be put on Sony and their occasionally baffling decisions. High prices, apparent ignorance of the sorts of services and software gamers expect, and unwieldy architecture have been tripping them up for the past 7 years. The big question surrounding this PS4 announcement was whether or not Sony have finally learned the lessons from their past mistakes and are ready to compete. Unfortunately, the best we can say after yesterday is: hopefully yes? While there is a troubling lack of information on some critical points, what we have seen is encouraging.
So, without further ado, my rambling thoughts:
Monday, February 18, 2013
Laser Romance's Balderdash Podcast Episode 29 - HD Re-Release of Episode 27
Posted by
Justin Richardson
With Aaron on his sickbed, we have a two man team this week. That didn't stop us from playing games though, so we're gonna talk about them. We talk The Witcher 2, Devil May Cry, Sly Cooper, The Walking Dead, Kentucky Route Zero, and more.
Send us your e-mails at dashcastmailbag@gmail.com
This week's music in order of appearance:
Guile's Theme - Retro Remix Revue
Move Love - Robert Glasper Experiment
Downloads:
Balderdash Podcast Episode 29 Direct Download (right click to save as)
Balderdash Podcast on iTunes
Balderdash Podcast on RSS
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